A couple of weeks ago, Bill Arnett at iO Chicago wrote up another interesting post, this time about "the right way to do a scene". His point: there really isn't a right way to do a scene. There are plenty of things you can do wrong, but there isn't some absolute best way for a scene to go. The process of building the scene is more important than the specific rules. And that process includes supporting the connections your fellow players make, no matter how wrong you may think they are.